Today the postman delivered the July 2009 issue of C Vu - the magazine of the ACCU. In it features two pieces by yours truly :-) Okay, so these aren't a couple of earth shattering discoveries about modern software development, but a couple of reviews. The longer review is of the 2009 ACCU Conference back in April, and the shorter is of the ACCU London meeting in May which featured Jeff Sutherland.
I guess the reason I'm more than a little pleased with myself is that I find writing hard. This is exemplified by the fact that I got U's for both my English Language and Literature O'Levels. For those of you unaware of the English school system, O'Levels were the exams you took at 16 - now called GCSE's. You were graded from A-E, with U covering everything below an E. The standing joke from my fellow classmates was that you got an E just for writing your name on the paper! An English language O'Level of grade C or above is pretty much required for any form of higher education in England so I had to retake until I got one... and I did the following year thankfully.
Once I left University I was glad to leave all that writing malarkey behind, I thought that Computer Programming was a great career where I would never have to write essays again. Somehow I managed to avoid any sort of formal writing for over a decade, with class descriptions in UML models being the largest paragraphs I wrote.
But this all changed when I switched jobs a few years ago. The company I joined required me to write some formal documentation for the Build System and other processes I had developed. The documents were painful to write but I actually found myself enjoying it, probably because I was writing about something that I actually liked and knew about. The distributed team structure also meant that email was the main form of communication and so constant writing started to become the norm.
I still find writing very hard and so I started this blog in the hope that it would help me improve my skills further. So far I'm still enjoying the process (probably because blogging allows me to talk about, well, me :-). Perhaps I would have got that English O'Level a little quicker if blogging had been around when I was at school...
Thursday, 16 July 2009
Tuesday, 14 July 2009
Using Visual C++ Together With GCC - Some Alternatives
My last post described how I have started using GCC 4.4 to compile my codebase so that I gain a little more portability, but more importantly I get some extra static code analysis without spanking my wallet. My Heath Robinson-esque solution involves using the free Code::Blocks IDE as it can import Visual C++ projects and solutions with minimal fuss, they are easy to maintain, and it's only an extra .cbp and .workspace checked into the SCM repository - so it's not messy.
As I mentioned before this was a suggestion from fellow ACCU member Steve Love, but since then I have had a some discussions on the accu-general mailing list to see what alternatives there are...
I guess the most obvious alternative would be Eclipse + CDT (C/C++ Development Tooling) as this mirrors my current setup of an IDE + GCC. Given the volume of development in Eclipse it also probably makes the most sense, but I have not had a good experience with Eclipse or CDT in the past - probably because I've been spoilt by the simplicity of installing and using Visual C++. I recently tried the CDT 5.0.x release but once again got lost in the Eclipse menus trying to configure it for my MinGW installation. This was in stark contrast to Code::Blocks where I had it configured in minutes. I guess I shouldn't be surprised that the learning curve of a tool as powerful as Eclipse is going to be much steeper, but it's just too steep for my VC++ biased plan at the moment. I should also point out that I haven't even opened the manual, so cries of RTFM are entirely valid and I only have myself to blame.
Both the Code::Blocks and Eclipse solutions rely on a separate IDE to manage the build process which is annoying because of the additional maintenance required to keep them in sync with the master Visual C++ projects. So, is there a way to drive GCC directly from the Visual Studio IDE?
A little bit of Googling during my earlier research led to a tool called gnu2msdev that translates the output of GCC to the same format that CL produces so that the Visual Studio IDE can navigate to lines with compilation errors. From this I discovered a number of posts suggesting the use of a makefile project, but they were more about using Visual Studio as an expensive text editor rather than compiling the same source with two compilers. It feels like there might be something possible along these lines and I'm going to continue investigating in the background.
I've never used the Intel C/C++ compiler, but another fellow ACCU member, Anna-Jayne Metcalfe of Riverblade, who knows a thing or two about integrating with Visual Studio, pointed out that Intel have managed the tight integration, so perhaps it would possible to do the same with GCC? I've looked at the MSDN documentation and it looks somewhat complicated for now :-) However, the signs are that it will be somewhat easier in the future as Microsoft have been slowly separating the IDE and build system so that it can support other languages and toolchains. The VS Project Team Blog has a number of posts on the changes to Visual Studio extensibility in VS2010 that show what they are up to.
For the moment I'm sticking with the Code::Blocks approach, not least because the .cbp file format is simple and I reckon I could solve the sync'ing problem with a bit of script. However I'm still keen to get into Eclipse because there is so much development clout behind it. Hopefully by the time VS2010 becomes my baseline someone else would have already written the GCC integration and I'll get another free ride :-)
As I mentioned before this was a suggestion from fellow ACCU member Steve Love, but since then I have had a some discussions on the accu-general mailing list to see what alternatives there are...
I guess the most obvious alternative would be Eclipse + CDT (C/C++ Development Tooling) as this mirrors my current setup of an IDE + GCC. Given the volume of development in Eclipse it also probably makes the most sense, but I have not had a good experience with Eclipse or CDT in the past - probably because I've been spoilt by the simplicity of installing and using Visual C++. I recently tried the CDT 5.0.x release but once again got lost in the Eclipse menus trying to configure it for my MinGW installation. This was in stark contrast to Code::Blocks where I had it configured in minutes. I guess I shouldn't be surprised that the learning curve of a tool as powerful as Eclipse is going to be much steeper, but it's just too steep for my VC++ biased plan at the moment. I should also point out that I haven't even opened the manual, so cries of RTFM are entirely valid and I only have myself to blame.
Both the Code::Blocks and Eclipse solutions rely on a separate IDE to manage the build process which is annoying because of the additional maintenance required to keep them in sync with the master Visual C++ projects. So, is there a way to drive GCC directly from the Visual Studio IDE?
A little bit of Googling during my earlier research led to a tool called gnu2msdev that translates the output of GCC to the same format that CL produces so that the Visual Studio IDE can navigate to lines with compilation errors. From this I discovered a number of posts suggesting the use of a makefile project, but they were more about using Visual Studio as an expensive text editor rather than compiling the same source with two compilers. It feels like there might be something possible along these lines and I'm going to continue investigating in the background.
I've never used the Intel C/C++ compiler, but another fellow ACCU member, Anna-Jayne Metcalfe of Riverblade, who knows a thing or two about integrating with Visual Studio, pointed out that Intel have managed the tight integration, so perhaps it would possible to do the same with GCC? I've looked at the MSDN documentation and it looks somewhat complicated for now :-) However, the signs are that it will be somewhat easier in the future as Microsoft have been slowly separating the IDE and build system so that it can support other languages and toolchains. The VS Project Team Blog has a number of posts on the changes to Visual Studio extensibility in VS2010 that show what they are up to.
For the moment I'm sticking with the Code::Blocks approach, not least because the .cbp file format is simple and I reckon I could solve the sync'ing problem with a bit of script. However I'm still keen to get into Eclipse because there is so much development clout behind it. Hopefully by the time VS2010 becomes my baseline someone else would have already written the GCC integration and I'll get another free ride :-)
Tuesday, 7 July 2009
GCC for the Visually C++ Impaired
At this years ACCU conference Steve Love gave a talk titled Why Portable Code?. It covered far more than just toolchains and platforms, but it reminded me of a previous chat I had with Steve about portability after one of the recent ACCU London gatherings. I've always liked the idea of writing truly portable code, but quite frankly in the corporate waters where I swim Visual C++ is The Big Fish and any ideas about using alternate toolchains to satisfy personal desires around "writing quality code" would be seen as frivolous - irrespective of whether it has long term benefits or not.
In my discussion with Steve I explained that I hadn't even looked at a Makefile in a long time (according to my personal SourceSafe repository it's 1997) and I didn't feel that I could introduce any other build system just to enable portability checks. What I wanted initially was a quick way of taking a C++ codebase and just running it through A.N. Other compiler. It wouldn't have to link or run, just allow me to check compilation. Steve's suggestion was Code::Blocks, an Open Source, cross platform IDE, that was obviously also free. It turned out to be much better than I had hoped for and has also given me a partial answer to my previous blog 'Where Are the "Lite" Editions of Static Code Analysis Tools?'.
As you can see from my earlier post 'Building Visual C++ Projects From the Command Line', I am not adverse to command line tools, but the thought of trying to use another toolchain, especially one with a Unix heritage like GCC, didn't exactly fill me with joy. The last time I had used G++ was on a twin-floppy Atari STE circa 1990 and it needed a Unix like OS to run it. Googling didn't fill me with any more confidence as I started to read about Unix emulation layers like Cygwin and I didn't want to have to learn another 'Shell' - I just wanted to be able to run the compiler from a Windows command prompt. The answer again turned out to be pretty simple - MinGW - a Win32 port of GCC for building Windows applications. Feeling cocky I also downloaded the Digital Mars C/C++ compiler as well after noticing support for it in the Code::Blocks UI.
Now, I only wanted the IDE for the build system, not the text editor. So I created a simple Hello World C++ console application in Visual C++ and then switched to Code::Blocks to see if I could get it to build. After hunting though the menus I discovered how to configure a toolchain (it had detected VS2005 Express automatically, but not my VS2003 Professional) and noticed that it had an option to import a Visual Studio Solution or Visual C++ Project. I picked the former and played around in the UI to see what it had done. Amazingly I hit build and it worked... and ran too! I discovered how you switch compilers on a project and pointed it to my MinGW 3.4.5 installation and lo-and-behold it also worked (except for some warnings about unknown compiler switches which is an artifact of switching tools). I tried the Digital Mars compiler, after also downloading STLport, and it compiled, but didn't link (I discovered later that I had to specify the stlport .lib manually). I then got hold of the MinGW 4.4.0 release, but now it all went horribly wrong. However that was entirely my fault due to a lack of RTFM'ing the release notes. It was actually a blessing as I discovered the TDM GCC builds as an alternative to MinGW and it's "On-Demand Installer" worked out-of-the-box and better suits a heathen like me.
With my new found confidence I decided to take my Core library, which is the more platform agnostic part of my framework and give it a whirl with GCC 3.4.5 (I didn't have 4.4.0 working at that point). Once again I used the import feature of Code::Blocks to configure the build and it complained quite loudly at my code, which I kind of expected :-) But all the problems were quite simple and related to my use of Visual C++ specific #pragma's in the common build configuration header files. Once these were fixed the rest of the code was pretty sound - with GCC 3.4.5 that is. GCC 4.4.0 being much newer and stricter had a LOT more to say! I am going to blog about the changes I made because I was pleasantly surprised at how little I needed to change on the structural front to enable GCC support, but also the kinds of issues 4.4.0 has raised are squarely in the Static Analysis arena and not reported by any version of Visual C++ up to 9.0 (i.e. VS2008).
I feel somewhat annoyed that it has taken me so long to truly see the light. In Steve Love's talk he identified three stereotypes - The Ignorant, The Skeptic & The Zealot. I don't believe I'm any single one of those, as I've always agreed with the principle, but I probably share traits from all of them and add in a dose of procrastination for good measure. As I write this I'm just finishing up porting the oldest part of my framework, my Windows Class Library, and as soon as that is done I'll write some posts about the discoveries I've made.
In my discussion with Steve I explained that I hadn't even looked at a Makefile in a long time (according to my personal SourceSafe repository it's 1997) and I didn't feel that I could introduce any other build system just to enable portability checks. What I wanted initially was a quick way of taking a C++ codebase and just running it through A.N. Other compiler. It wouldn't have to link or run, just allow me to check compilation. Steve's suggestion was Code::Blocks, an Open Source, cross platform IDE, that was obviously also free. It turned out to be much better than I had hoped for and has also given me a partial answer to my previous blog 'Where Are the "Lite" Editions of Static Code Analysis Tools?'.
As you can see from my earlier post 'Building Visual C++ Projects From the Command Line', I am not adverse to command line tools, but the thought of trying to use another toolchain, especially one with a Unix heritage like GCC, didn't exactly fill me with joy. The last time I had used G++ was on a twin-floppy Atari STE circa 1990 and it needed a Unix like OS to run it. Googling didn't fill me with any more confidence as I started to read about Unix emulation layers like Cygwin and I didn't want to have to learn another 'Shell' - I just wanted to be able to run the compiler from a Windows command prompt. The answer again turned out to be pretty simple - MinGW - a Win32 port of GCC for building Windows applications. Feeling cocky I also downloaded the Digital Mars C/C++ compiler as well after noticing support for it in the Code::Blocks UI.
Now, I only wanted the IDE for the build system, not the text editor. So I created a simple Hello World C++ console application in Visual C++ and then switched to Code::Blocks to see if I could get it to build. After hunting though the menus I discovered how to configure a toolchain (it had detected VS2005 Express automatically, but not my VS2003 Professional) and noticed that it had an option to import a Visual Studio Solution or Visual C++ Project. I picked the former and played around in the UI to see what it had done. Amazingly I hit build and it worked... and ran too! I discovered how you switch compilers on a project and pointed it to my MinGW 3.4.5 installation and lo-and-behold it also worked (except for some warnings about unknown compiler switches which is an artifact of switching tools). I tried the Digital Mars compiler, after also downloading STLport, and it compiled, but didn't link (I discovered later that I had to specify the stlport .lib manually). I then got hold of the MinGW 4.4.0 release, but now it all went horribly wrong. However that was entirely my fault due to a lack of RTFM'ing the release notes. It was actually a blessing as I discovered the TDM GCC builds as an alternative to MinGW and it's "On-Demand Installer" worked out-of-the-box and better suits a heathen like me.
With my new found confidence I decided to take my Core library, which is the more platform agnostic part of my framework and give it a whirl with GCC 3.4.5 (I didn't have 4.4.0 working at that point). Once again I used the import feature of Code::Blocks to configure the build and it complained quite loudly at my code, which I kind of expected :-) But all the problems were quite simple and related to my use of Visual C++ specific #pragma's in the common build configuration header files. Once these were fixed the rest of the code was pretty sound - with GCC 3.4.5 that is. GCC 4.4.0 being much newer and stricter had a LOT more to say! I am going to blog about the changes I made because I was pleasantly surprised at how little I needed to change on the structural front to enable GCC support, but also the kinds of issues 4.4.0 has raised are squarely in the Static Analysis arena and not reported by any version of Visual C++ up to 9.0 (i.e. VS2008).
I feel somewhat annoyed that it has taken me so long to truly see the light. In Steve Love's talk he identified three stereotypes - The Ignorant, The Skeptic & The Zealot. I don't believe I'm any single one of those, as I've always agreed with the principle, but I probably share traits from all of them and add in a dose of procrastination for good measure. As I write this I'm just finishing up porting the oldest part of my framework, my Windows Class Library, and as soon as that is done I'll write some posts about the discoveries I've made.
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