Wednesday 5 December 2012

Interfaces Are Not the Only Abstract Fruit

A while back I came across some code that I personally thought was over-engineered[1] and subsequently transferred my ire via Twitter. I was going to leave it at that and slip away unnoticed but @willhains didn’t think I should be allowed to sound off without justifying my position. So, this is my attempt to keep what little credibility I already have intact. This is the third attempt at writing this blog post which has always been a “smell” that I was probably wrong, but writing “Primitive Domain Types” along with a Twitter exchange with @jasongorman this weekend convinces me that there is still some merit in my argument. What I said was this:-

“Designing for the future doesn’t just mean sticking interfaces everywhere in your code. It means considering the cost of change.”

With hindsight it probably should have been kept to just the first sentence, but even 140 characters is still far too much rope for some people it seems. I have addressed the latter part to some degree with my recent post “Putting the Cost of Change Into Perspective” but I’ll try and elucidate a little more specifically later (if you’re still awake by then).

IDo Not IAm

One habit I’ve noticed (and been guilty of myself) is that when creating a new class there is a knee-jerk reaction to instantly create an interface for it, and essentially with the same name as the class. The reason for this is presumably because you suspect you’re going to need to mock it in some tests, either now or the very near future. That statement alone should be enough to convince you that TDD will probably tell you whether that’s true or not. So, in practice what you end up coming across is designs like this:-

interface IThing
{ . . . }

public class Thing : IThing
{ . . . }

Take a step back. Does the String class implement IString? Of course not, it implements various behaviours defined in interfaces that are usually common to many types and are therefore non-type-specific in name[2]. Of course none of this is news and in fact has been written about by far more intelligent people than me a long time ago - namely in “Mock Roles, Not Objects”.

This particular practice does make some sense when you’re implementing a service[3], although even then I would be mindful because a File usually doesn’t implement IFile - it is more likely to implement separate Reader and Writer interfaces[4]. No, it’s value and simple entity types where this practice feels wrong by default.

Although I’ve never experienced the pre-generics era of C#, I have lived through the “generic” containers in C and C++ (pre-template era) and even contributed something nastily similar myself[5] in the distant past. The kind of design this leads to is interfaces with names like IKey, IValue, IIdentity, etc. that effectively have no salient attributes. This may be because you don’t have a second use case from which draw any commonality, or you feel the bare interface alone satisfy the needs for static type safety and that’s enough. The problem I have is that this makes the design hard to understand because you cannot see the true relationships between the types - an IDictionary<IKey, IValue> doesn’t say much[6].

This was exactly the scenario I found myself describing when writing about “Primitive Domain Types” last week. I left the advice as just this:-

“There might be a temptation to factor out an ISurrogateKey interface from SurrogateKey ... I suggest you resist it on the grounds that these are simple value types”

The Cost of Change

One reason to use interfaces in the first place is exactly to isolate code from change and is embodied in the Open/Closed Principle. As long as all your new types can satisfy the existing interface contract you can in theory just slot them in. But to do this the interface must be designed with this kind of extensibility in mind and that often involves gazing into a crystal ball. Get it wrong and you save yourself very little, if anything.

When it comes to published interfaces you’ve got no choice but to think really hard, but for internal interfaces does it really matter? If you’ve no idea what the future holds and you’ve no obvious need to mock the type, why bother creating an interface at all? Maybe the type is just a simple Abstract Data Type or perhaps the interface is really just a single callback function?

Programmers brought up on a diet of C# and Java would do well to digest the following tweet from John Carmack:-

“Sometimes, the elegant implementation is just a function. Not a method. Not a class. Not a framework. Just a function.”

 

[1] Trying to remain faithful to The Simplest Thing That Could Possibly Work is hard, very hard. It’s even harder for older software engineers because we were brought up in a time when code was less malleable and “fixing” what wasn’t actually “broken” was heresy.

[2] The classic OO naming scheme is nouns for classes and verbs for interfaces. The example that always comes to my mind is a class called Thread but a behaviour called Runnable. The cheaper alternative to thinking seems to be to just stick the suffix “Service” onto both the class and interface.

[3] What a wonderfully overloaded term “service” is. In one sense you can be talking about the “services” a class provides through its interfaces and in another you might be referring to the “service” (or daemon) that is the process hosting the class.

[4] An aggregate interface like IFile (i.e. interface IFile : IReader, IWriter) can be useful, but should ideally be restricted to interfacing with legacy code. Also at system-test level you probably want to be able to read real data but redirect your writing to a test-specific location. I touched on the configuration side of this in “Testing Drives the Need for Flexible Configuration”.

[5] In C# this is realised with collections of type Object. In C and C++ it means holding values as void* pointers, or using structs in C that have a memory layout that simulates inheritance.

[6] The lack of typedef’s in C# is one my biggest bugbears coming from C++, at least as far as making code using Generics more readable.

No comments:

Post a Comment